If you don't have one as part of your bathroom build, build a temporary one somewhere. Polluted water bottles can emit polluted oxygen, which we don't want in our chlorine room.ĭupes will only sweep up polluted water bottles if there is a bottle emptier somewhere that is set to accept polluted water. When done deconstructing, issue a mop command (if necessary) and a sweep command to get all the bottles of polluted water out of the room. Then they can breathe out carbon dioxide into the vacuum room.) Dupes can breathe the oxygen in that tile while standing on the liquid lock tile with a bit of water in the vacuum room. (You don't need to know why to do it that way, but if you want to know: it is because if the bottle emptier is on the side with the vacuum room, there might be a pocket of oxygen in the middle tile. If you remember to do that, the quick & risky version becomes a quick & not really particularly risky version. Note: if you build the quick & risky version, put the bottle emptier on the far side of the liquid lock, away from the vacuum room. If you don't mind using (read: abusing) this mechanic a bit, you can create a quick liquid lock by just emptying a bit of liquid into the bowl. In Oxygen Not Included, a tile can only contain either a gas or a liquid, not both. So we create a liquid lock in the bowl thing and then use a gas pump to pump out the gases. Now we want to empty out all the gases in the area with the liquid reservoirs. Add a liquid bridge to make sure the decontamination setup prioritizes your bathroom output (see example picture below). This setup can also be used to turn the polluted water you have lying around your base into water. Whatever approach you choose, when your polluted water tanks are full and your bathrooms etc. Or, what I usually do, is run whatever polluted water source I tapped into for a while to turn it into water. You can pump in clean water from somewhere. You will need to fill your (clean) water pipes to get things going. Basically, keep dupes away from your build until it's ready. And, if you have a polluted water dumping station, don't activate it yet. You can build the entire setup, pipes automation and all. This is the approach I use and the approach I recommend (as long as you have access to germ-free polluted water). You can find germ-free polluted water in the slime biome If you have access to germ-free, polluted water on your map then you have it easy. Only when the tank is full will polluted water trigger the sensor and trigger the liquid shutoff to let polluted water pour out. In the pictures below, the same mechanism is used as in the actual build. Some example pictures might to a better job of explaining this mechanism. This means that polluted water will only enter the pipes, and trigger the sensor, once all the reservoirs are full.Īfter the liquid pipe element sensor there is another liquid bridge that sends the polluted water back onto the main liquid pipe. There is an automation sensor to detect liquid in a pipe section that is placed after a liquid bridge. Liquids will always cross a liquid bridge if possible. This design is such that it will send a signal when all three tanks are full. To make sure all liquid reservoirs are full this design uses a liquid bridge pipe design and a bit of automation. This is done with the help of three liquid reservoirs and some automation.Īs long as all three liquid reservoirs stay full, all germs will be gone by the time germy polluted water passes through all three tanks to the water sieve. So we need to make sure our polluted water stays in the chlorine room long enough that all germs are gone. Chlorine kills germs quickly but not instantly. Excess water is spit out of the build.Ĭhlorine is used to get rid of the germs in the polluted water. Polluted water gets cleaned and cycled back into the loop. The decontamination setup creates a loop that our bathroom water cycles around in forever.
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